CONTESTGG token regulations
Rules
Current token rules for fair matches, replay proof, disputes, and match completion.
1 General Rules
1.1 It is forbidden to use third-party software that gives an advantage in a match, including cheats or similar tools.
1.2 It is forbidden to use alternative accounts or play on an account that is not your real account.
1.3 It is forbidden to transfer a CONTESTGG account to other players for playing on the platform.
1.4 Stream sniping another player during a token match is forbidden.
1.5 It is forbidden to impersonate another player. If your in-game nickname fully copies someone else's, you must notify the other player who you are before the token starts.
1.6 Both players, or at least one participant, must enable replay recording in Creative mode. If neither player had this setting enabled, the players must replay the token with replays enabled.
1.7 Matches are played only on the Multifights map: map code.
1.8 If a player does not accept a friend request, refuses to gather in game, or refuses to start the match after the token starts on the platform, they have 10 minutes. After that time, they receive an automatic loss.
1.9 Transferring site currency through token matches is forbidden.
1.10 For any disputed questions during a token, you may call administration, who will resolve the issue.
2 Rules Before Token Start
2.1 To start a token, both players must press the Ready button.
2.2 Both players must select the game mode or modes in which the token will be played.
2.3 The in-game nickname must match the nickname on the CONTESTGG platform before the token starts. If the nicknames do not match, the player must notify this in chat before the token starts.
2.4 All tokens are played on the Europe region. If a player wants to play on another region, they must ask the other player. If both sides agree, they may play on another region.
2.5 The match host is the player who gathers the other player in game. If a player wants to become host for better server selection, they must ask the other player.
2.6 When players enter the map, they must select the loadout named Balance Loadout. Matches are played only with this loadout in modes where it can be enabled.
3 Token Match Rules
3.1 Players may play the token however they want. There are no rules for a specific gameplay style, such as no passive play, and players cannot create such rules themselves.
3.2 An AFK round is a round where one side goes AFK from the start of the round. Each side has 2 AFK rounds for the whole token. If a player goes AFK during an active round, that round counts for the player who wins it.
3.3 Each side has the right to 1 match restart while preserving the score before the restart if one side has issues. If the restart was caused by map-related bugs, players must restart the match, and neither side loses their restart.
4 Token Completion
4.1 To complete a token, at least 1 player must upload a replay on the token page. If the replay returns an incorrect result, you must call administration.
4.2 The token winner is the player who first wins 5 rounds with a 2-round lead. If the score is 5:4 or 4:4, players must reach a 2-round lead to win the token.